![]() To top this off, you'll want the Gushing Wounds ability that increases bleed damage by 100% based on your crit chance and damage. The first slows enemies you bleed, the second gives increased crit chance against slowed enemies, and the third increases crit chance if you're using a two-handed weapon, which since this is a bleed build, you should be. The Hamstring, No Mercy, and Heavy Handed passives also work very well together to enhance crits through bleed. To maximise this, you'll want the Pressure Point passive, giving your Rend up to a 30% chance of making enemies vulnerable, and Cut to the Bone, which means your bleeds deal extra damage against vulnerable enemies. What makes this variant of Rend strong is that it grants you four Fury for every enemy you hit, letting you use the attack more, but it also extends the duration of vulnerable applied to enemies. This attack deals decent damage but also applies 20% of its damage as bleed, letting you farm up Fury to use Furious Rend. If the D2 system is still in place, this also includes life leech.You won't have Death Blow unlocked initially, though, so I recommend Battle Lunging Strike. I believe italso applies to any modifiers that are "On Hit". Regarding itemization, items on a weapon that affect attack speed and damage directly, only apply to that weapon. So theoretically, dual wielding should give more stats. Of course that doesn't mean jack squat since we're going to be using magic items anyways.Īs far as I'm aware, 1H and 2H weapons have access to the same magical modifiers. The Decapitator (top tier white 2H axe) has an average DPS of 566. ![]() At the top end, the Arch Axe (top tier white 1H axe) has an average dps of 280.45. ![]() Now, are 2Handers exactly 15% better than 1Handers? While leveling, this is hard to say, since item tiers unlock at weird levels. ![]() For example, a barbarian cleaves 4 times then hits Hammer of the Ancients on a single stationary target (remember what I said about simplifying assumptions for sanity?)ġH weapon - 10 Damage, 1.0 Attack/sec - 10 DPS, with Dual wield bonus, becomes 1.15 attack/secĢHander - 15 Damage, 0.767 Attack/Sec - 11.5 DPS If a 2 Hander is exactly 15% more DPS than two identical 1 Handers dual wielded, single target sustained DPS is identical. ![]()
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